Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Holly
Organization: OG-FPD

Created by OrochiGooses


• NAME ENTRY
NicknameOG-FPD VP Short Name HOLLY Long Name
Flipoff Seperator 1-Space

R
G
B
8
5
4
14
8
5
22
13
9
25
16
12
29
20
15
31
24
20
4
2
2
22
18
16
28
26
24
14
11
2
22
18
6
27
27
6
30
29
15
4
4
4
9
9
9
19
13
3
25
22
0
1
2
1
3
4
3
6
7
6
10
11
10
0
6
0
2
12
1
4
18
2
6
26
3
1
2
1
3
4
3
6
7
6
10
11
10
     
R
G
B
0
6
0
0
10
0
0
13
3
0
18
4
2
2
2
4
4
4
6
6
6
8
8
8
0
7
0
2
11
1
4
16
2
8
22
3
2
2
2
4
4
4
6
6
6
9
9
9
2
2
2
4
4
4
6
6
6
8
8
8
4
3
3
8
7
7
12
11
11
17
16
16
11
11
11
16
16
16
22
22
22
31
31
31
6
6
6
12
12
12
18
18
18
24
24
24

• WRESTLER MAKE (Appearance)
Stance4-Power
SizeJoshi
Face-274
Chest-21-Joshi Bikini
Waist-33-Joshi Bikini
Upper ArmS2-Arm Band
Lower Arm-13-Joshi Bare
Wrist-4-Glove 2
ThighS2-Knee Supporter
Knee-31-Joshi Normal Shoes
Ankle-10-Western Boots

• SKILL EDIT (Profile)
Group Affiliation22 - Edit 4
Weight Class3 - Free Class
Height182 cm
Weight55 kg
Year of Birth1986
Month of Birth6
Day of Birth15
Birthplace3 - United States
Fighting Style2 - Technician
Defensive Style2 - Technician
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing3 - Above
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed3 - Medium
Ability to Climb Corner2 - Can Ascend
Theme Music4
Voice 1 Quality (V1 Category)8 - Joshi 1
Voice 1 Kind (V1 Sample)9
Voice 2 Quality (V2 Category)8 - Joshi 1
Voice 2 Kind (V2 Sample)44

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch3
Kick5Kick3
Suplex3Suplex4
Submission3Submission4
Stretch3Stretch3
Power3Flying3
Instant-P4Crush3
Arm Power3Versus Lariat3
Technical4Technical4
Rough4Rough3
Ground3Ground3

Points Used: 103


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-5-Slap (Face)
    2 Standing AX-18-Center Round Kick
    1 Standing B+DPadB-14-Axe Kick
    1 Standing BA-13-Thrust Kick
    2 Standing X+AB-32-Jumping Forward Rolling Prawn Hold
  Running X32-Jumping Front High Kick
    2 Running A25-Flying Body Scissors Drop
  Run Counter X33-Thrust Kick
  Run Counter A59-Drop Toehold
  Running Toward Corner B6-Handspring Elbow
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X10-Double Foot Stomp
  Post A15-Diving Senton
    1 Post B37-Diving Hip Attack
    1 Post X+A48-Swinging Frankensteiner
  Grappling XX-8-Roundhouse Slap
  Grappling X + UpX-32-Hip Attack
  Grappling X + Left/RightX-20-Elbow Stamp (Knee)
  Grappling X + DownX-47-Drop Toehold
  Grappling AA-21-Step Kick
  Grappling A + UpA-23-Leg Feed Enzuigiri
  Grappling A + Left/RightA-26-Knee Joint Kick
  Grappling A + DownA-11-Headlock Punch
    1 Grappling BB-47-Back Roll Neck Lock
    2 Special Grappling B + UpB-72-Rolling Cradle
  Grappling B + Left/RightB-36-Standing High Kick
    2 Grappling B + DownB-113-Skewer DDT
    2 Finisher Grappling X+AB-81-High Jump Facebuster
    1 Back Grappling XX-6-Hamstring Kick
  Back Grappling AA-20-Knee Crusher
    2 Back Grappling BB-20-Rollup
  Back Grappling B + Up/DownA-7-Facecrusher
  Back Grappling B + Left/RightB-37-Sheer Drop Backdrop
    1 Special Back Grappling X+AB-58-Cross Arm German Suplex
  Back Counter X3-Kangaroo Kick
  Back Counter A10-Forward Rolling Prawn Hold
  Opponent Face Up, at Head A27-Double Foot Stomp
  Opponent Face Up, at Foot A36-Prawn Hold
    1 Opponent Face Down, at Head A43-Kido Clutch
  Opponent Face Down, at Foot A4-Leg Hanging Kneebreaker
  Opponent Face Up, at Head B11-Elbow Face Grind
  Opponent Face Up, at Foot B8-Low Kick
  Opponent Face Down, at Head B18-Guillotine Drop
  Special Opponent Face Down, at Foot B28-Reverse Figure Four Leglock
  Opponent Down, Running B17-King Kong Kneedrop
  Corner Grappling B + Up13-Corner Footchoke
    2 Special Corner Grappling B + Left/Right40-Top Rope Hip Dance Frankensteiner
  Corner Grappling B + Down43-Flying Backward Rolling Prawn Hold
  Front Double Team3-Double Jumping High Kick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team2-Double Jumping High Kick
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team2-Triple Impact
  Mount Position X6-Mount Shouda
  Mount Position A17-Heel Hold
  Mount Position B18-Jackknife Hold
  Mount Position Counter5-Small Package Hold
  Front Facelock X4-Side Body Kneelift
  Front Facelock A5-Front Neck Lock
  Front Facelock B8-Jumping DDT
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A6-Choke Sleeper
  Back Mount Position B9-Jado Clutch
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron8-Out-to-Floor Dragon Screw
  Grapple Opponent from Apron10-Suplex Reversal to Inside
  Front Avalanche Setup Counter6-Top Rope Sunset Flip
  Back Avalanche Setup Counter3-Sunset Flip
    1 Performance Analog LEFT34-Item Get Appeal
    1 Performance Analog RIGHT37-X Pose
    2 Performance Analog UP36-Single Middle Finger
    1 Performance Analog DOWN 39-Ass Slap Taunt

FINISHER NAME: LOSER'S LUNCH


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent55%  B3%
 Stall for time10%  B+D-Pad0%
 Circle the opponent10%  X+A1%
 X11%
 A10%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent55%  B5%
 Stall for time10%  B+D-Pad4%
 Circle the opponent10%  X+A5%
 X3%
 A8%

While Grappling (Small Damage)
 X16%  A Up1%  B Left/Right1%
 X Up15%  A Left/Right3%  B Down0%
 X Left/Right16%  A Down2%  X+A0%
 X Down15%  B0%  Y15%
 A2%  B Up0%  R Trigger14%

While Grappling (Medium Damage)
 X8%  A Up3%  B Left/Right2%
 X Up9%  A Left/Right13%  B Down2%
 X Left/Right11%  A Down13%  X+A0%
 X Down9%  B0%  Y12%
 A12%  B Up0%  R Trigger6%

While Grappling (Large Damage)
 X4%  A Up11%  B Left/Right10%
 X Up4%  A Left/Right9%  B Down11%
 X Left/Right4%  A Down6%  X+A9%
 X Down5%  B4%  Y9%
 A5%  B Up9%  R Trigger0%

Grapple with opponent from behind (Small Damage)
 Back X30%  Back X+A0%
 Back A18%  Back Y20%
 Back B5%
 Back B Up/Down22%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X14%  Back X+A9%
 Back A16%  Back Y19%
 Back B15%
 Back B Up/Down15%
 Back B Left/Right12%

Opponent thrown to ropes (Small Damage)
 Running X30%
 Running A0%
 Counter X30%
 Counter A22%
 Counter L Trigger18%

Opponent thrown to ropes (Large Damage)
 Running X16%
 Running A36%
 Counter X18%
 Counter A25%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B55%
 Grapple B Up36%
 Grapple B Left/Right9%
 Grapple B Down0%

Opponent is dazed in corner (Large Damage)
 Running B30%
 Grapple B Up15%
 Grapple B Left/Right27%
 Grapple B Down28%

Opponent is downed around a corner (Large Damage)
 Don't Ascend78%
 Ascend X20%
 Ascend A2%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend81%
 Ascend X18%
 Ascend A1%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally98%
 Running B Downed Move2%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up44%
 Roll opponent over5%
 Head A18%
 Leg A0%
 Head B9%
 Leg B24%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up52%
 Roll opponent over2%
 Head A16%
 Leg A4%
 Head B14%
 Leg B12%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up64%
 Roll opponent over10%
 Head A4%
 Leg A18%
 Head B0%
 Leg B4%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up45%
 Roll opponent over13%
 Head A0%
 Leg A18%
 Head B24%
 Leg B0%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up55%
 Roll opponent over8%
 Head A2%
 Leg A22%
 Head B13%
 Leg B0%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up63%
 Roll opponent over2%
 Head A16%
 Leg A3%
 Head B1%
 Leg B15%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally85%
 Post X0%
 Post A0%
 Post B10%
 Post X+A5%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally80%
 Post X0%
 Post A0%
 Post B5%
 Post X+A15%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally82%
 Running X18%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally78%
 Running X9%
 Running A13%

Opponent Standing Dazed (Small Damage)
 Go behind92%
 Attack B6%
 Attack B+D-Pad0%
 Attack X+A2%

Opponent Standing Dazed (Large Damage)
 Go behind81%
 Attack B10%
 Attack B+D-Pad5%
 Attack X+A4%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind74%
 Attack B6%
 Attack B+D-Pad9%
 Attack X+A11%

Defense against opponent grappling from behind
 X Back Counter50%
 A Back Counter50%

Opponent is outside of ring
 Follow Outside30%
 Apron Slingshot Attack to Outside18%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B2%
 Post X+A2%
 Stay Inside of Ring and wait48%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X0%
 Mount A50%
 Mount B50%

Front Facelock Position (Small Damage)
 Front Facelock X33%
 Front Facelock A34%
 Front Facelock B33%

Front Facelock Position (Large Damage)
 Front Facelock X0%
 Front Facelock A50%
 Front Facelock B50%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT2%
 Analog RIGHT5%
 Analog UP9%
 Analog DOWN10%
 Do Not Perform74%

Performance (Opponent downed)
 Analog LEFT12%
 Analog RIGHT12%
 Analog UP9%
 Analog DOWN8%
 Do Not Perform59%

Performance (Opponent outside of ring)
 Analog LEFT18%
 Analog RIGHT16%
 Analog UP16%
 Analog DOWN18%
 Do Not Perform32%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT5%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN5%
 Do Not Perform90%

Everytime I am particular (Entertainment)
 High80%
 Low20%

Serious Time (Discretion)
 High98%
 Low2%

Flexibility (Adaptability against opponent's style)
 High100%
 Low0%

Cooperation (Used for Tag matches)
 High100%
 Low0%

Outside Return Count
 Fast70%
 Slow30%

Touchwork
 Fast64%
 Slow36%

Weapons Usage
 Use Weapon4%
 Don't Use Weapon96%


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Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.