Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: OrochiGeese 1
Organization: OG-FPD

Created by OrochiGoose


• NAME ENTRY
NicknameBolt Short Name Orochi Long Name Geese
Flipoff Seperator 4-None

R
G
B
8
5
4
14
8
5
22
13
9
25
16
12
29
20
15
31
24
20
18
18
18
24
24
24
30
30
30
20
20
0
20
20
0
27
27
0
28
28
0
1
2
1
0
0
0
1
1
1
31
31
0
18
12
0
27
20
6
31
31
0
31
31
0
0
0
1
16
12
2
31
31
0
31
31
0
31
31
0
31
31
0
31
31
0
31
31
0
     
R
G
B
2
2
2
4
4
4
6
6
6
9
9
9
17
12
1
18
18
4
25
22
0
28
27
12
14
12
1
19
18
2
24
23
3
30
30
6
2
1
2
4
3
4
7
6
7
11
10
12
1
2
1
3
4
3
6
7
6
10
11
10
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
5
5
5
12
12
12
18
18
18
0
0
0
0
0
2
0
0
0
0
0
0

• WRESTLER MAKE (Appearance)
Stance9-Old Budo
SizeMedium
Face-126
ChestM8-Kaiser Suit
WaistM11-Amaresu 2
Upper ArmM4-Shoulder of T-Shirt
Lower ArmD3-Large Wristband
Wrist-4-Glove 2
ThighS6-Fire Tights
Knee-6-Kneepad + Shoes 1
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation23 - Edit 5
Weight Class3 - Free Class
Height180 cm
Weight72 kg
Year of Birth??
Month of Birth??
Day of Birth??
Birthplace1 - Unknown
Fighting Style5 - Power
Defensive Style3 - Power
Critical Type1 - Finisher
Special Skill7 - Strike Back
Recovery Power3 - Fast
Recovery Power (Bleeding)2 - Medium
Breathing3 - Above
Breathing (Bleeding)3 - Above
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance3 - High
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed3 - Medium
Ability to Climb Corner2 - Can Ascend
Theme Music22
Voice 1 Quality (V1 Category)6 - Gaijin 2
Voice 1 Kind (V1 Sample)5
Voice 2 Quality (V2 Category)6 - Gaijin 2
Voice 2 Kind (V2 Sample)49

• PARAMETER EDIT
ATTACKDEFENSE
Punch4Punch5
Kick4Kick5
Suplex7Suplex7
Submission5Submission7
Stretch4Stretch6
Power7Flying5
Instant-P7Crush6
Arm Power7Versus Lariat6
Technical4Technical6
Rough3Rough5
Ground4Ground5

Points Used: 175


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-3-Jab
  Standing AX-19-Muay Thai Middle Kick
  Standing B+DPadB-8-Tatakitsuke Lariat Attack
  Standing BB-1-Russian Hook
  Standing X+AB-21-Enzuigiri
  Running X7-Lariat
  Running A28-Jumping Knee Pat
  Run Counter X22-Tatakitsuke Lariat
  Run Counter A77-Belly-to-Belly Suplex
  Running Toward Corner B15-Yakuza Kick
  Running Toward Outside B5-Tope Con Hilo
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside B4-Flying Body Attack
  Post X10-Double Foot Stomp
  Post A8-Diving Guillotine Drop
  Post B39-Diving Front High Kick
  Post X+A23-Moonsault Press
  Grappling XX-51-Hip Throw
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-28-Axe Kick
  Grappling X + DownX-47-Drop Toehold
  Grappling AX-54-Go-Behind
  Grappling A + UpA-16-Short Arm Clothesline
  Grappling A + Left/RightA-23-Leg Feed Enzuigiri
  Grappling A + DownA-64-Chin Crusher
  Grappling BB-68-Small Package Hold
  Special Grappling B + UpB-113-Skewer DDT
  Grappling B + Left/RightB-34-Axe Kick Combination
  Grappling B + DownB-145-Jumping Piledriver
  Finisher Grappling X+AB-174-Original Powerbomb
  Back Grappling XX-11-Leg Trip
  Back Grappling AA-4-Enzui Lariat
  Back Grappling BB-16-Choke Sleeper
  Special Back Grappling B + Up/DownB-44-Throwing German Suplex
  Back Grappling B + Left/RightB-20-Rollup
  Back Grappling X+AB-42-German Suplex
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
  Opponent Face Up, at Head A8-Elbowdrop
  Opponent Face Up, at Foot A37-Jackknife Hold
  Special Opponent Face Down, at Head A30-Crippler Crossface
  Opponent Face Down, at Foot A33-Jackknife Hold
  Opponent Face Up, at Head B29-Dropkick (to back of head)
  Opponent Face Up, at Foot B5-Stomping (Legs)
  Opponent Face Down, at Head B18-Guillotine Drop
  Opponent Face Down, at Foot B10-Forward Roll Camel Clutch
  Opponent Down, Running B11-Flashing Elbowdrop
  Special Corner Grappling B + Up24-Burning Hammer
  Corner Grappling B + Left/Right22-Guillotine Whip
  Corner Grappling B + Down13-Corner Footchoke
  Front Double Team5-Combination Diamond Cutter (3D)
  Front Triple Team1-Triple Hammer Blow
  Back Double Team5-Backdrop + Neckbreaker
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team2-Triple Impact
  Mount Position X7-Mount Elbow Strikes
  Mount Position A8-Guillotine Choke
  Mount Position B9-Collar Hold
  Mount Position Counter8-Back Switch
  Front Facelock X5-Front Neck Lock
  Front Facelock A7-Stomach Hold
  Front Facelock B6-Arm and Neck Hold
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X5-Back Mount Elbow
  Back Mount Position A6-Choke Sleeper
  Back Mount Position B11-Belly-To-Back
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack X4-Three Point Jumping Body Attack
  Run-Up Post Rebound Attack A5-Moonsault Press
  Grapple Opponent on Apron9-Apron Backdrop
  Grapple Opponent from Apron10-Suplex Reversal to Inside
  Front Avalanche Setup Counter14-Top Rope Tombstone Piledriver
  Back Avalanche Setup Counter4-Super Frankensteiner
  Performance Analog LEFT60-Powered Fist Raise
  Performance Analog RIGHT24-Throat Cut Pose
  Performance Analog UP55-Salute
  Performance Analog DOWN 26-Backflip Jump

FINISHER NAME: Raging Bolt


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent50%  B7%
 Stall for time10%  B+D-Pad4%
 Circle the opponent10%  X+A0%
 X10%
 A9%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent50%  B6%
 Stall for time10%  B+D-Pad5%
 Circle the opponent10%  X+A7%
 X3%
 A9%

While Grappling (Small Damage)
 X15%  A Up5%  B Left/Right2%
 X Up15%  A Left/Right5%  B Down0%
 X Left/Right15%  A Down5%  X+A0%
 X Down15%  B1%  Y13%
 A3%  B Up1%  R Trigger5%

While Grappling (Medium Damage)
 X6%  A Up14%  B Left/Right2%
 X Up7%  A Left/Right14%  B Down1%
 X Left/Right7%  A Down13%  X+A0%
 X Down7%  B2%  Y12%
 A9%  B Up1%  R Trigger5%

While Grappling (Large Damage)
 X2%  A Up9%  B Left/Right9%
 X Up2%  A Left/Right9%  B Down9%
 X Left/Right3%  A Down10%  X+A5%
 X Down5%  B10%  Y10%
 A8%  B Up9%  R Trigger0%

Grapple with opponent from behind (Small Damage)
 Back X36%  Back X+A2%
 Back A26%  Back Y18%
 Back B11%
 Back B Up/Down1%
 Back B Left/Right6%

Grapple with opponent from behind (Large Damage)
 Back X10%  Back X+A15%
 Back A13%  Back Y15%
 Back B16%
 Back B Up/Down15%
 Back B Left/Right16%

Opponent thrown to ropes (Small Damage)
 Running X36%
 Running A28%
 Counter X22%
 Counter A8%
 Counter L Trigger6%

Opponent thrown to ropes (Large Damage)
 Running X20%
 Running A26%
 Counter X14%
 Counter A36%
 Counter L Trigger4%

Opponent is dazed in corner (Small Damage)
 Running B50%
 Grapple B Up0%
 Grapple B Left/Right20%
 Grapple B Down30%

Opponent is dazed in corner (Large Damage)
 Running B30%
 Grapple B Up5%
 Grapple B Left/Right35%
 Grapple B Down30%

Opponent is downed around a corner (Large Damage)
 Don't Ascend40%
 Ascend X27%
 Ascend A26%
 Ascend B0%
 Ascend X+A2%
 Run-Up Rebound Dive A5%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend55%
 Ascend X10%
 Ascend A14%
 Ascend B0%
 Ascend X+A15%
 Run-Up Rebound Dive A6%

Opponent is down in center of ring (Large Damage)
 Attack Normally90%
 Running B Downed Move10%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally99%
 Running B Downed Move1%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up40%
 Roll opponent over8%
 Head A16%
 Leg A6%
 Head B16%
 Leg B14%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over13%
 Head A10%
 Leg A7%
 Head B16%
 Leg B4%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over11%
 Head A8%
 Leg A10%
 Head B8%
 Leg B3%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up40%
 Roll opponent over25%
 Head A0%
 Leg A7%
 Head B18%
 Leg B10%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over8%
 Head A5%
 Leg A9%
 Head B14%
 Leg B14%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over5%
 Head A10%
 Leg A13%
 Head B8%
 Leg B4%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally85%
 Post X0%
 Post A0%
 Post B15%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally95%
 Post X0%
 Post A0%
 Post B5%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally65%
 Running X15%
 Running A20%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally85%
 Running X5%
 Running A10%

Opponent Standing Dazed (Small Damage)
 Go behind60%
 Attack B20%
 Attack B+D-Pad15%
 Attack X+A5%

Opponent Standing Dazed (Large Damage)
 Go behind60%
 Attack B17%
 Attack B+D-Pad17%
 Attack X+A6%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind60%
 Attack B15%
 Attack B+D-Pad7%
 Attack X+A18%

Defense against opponent grappling from behind
 X Back Counter55%
 A Back Counter45%

Opponent is outside of ring
 Follow Outside32%
 Apron Slingshot Attack to Outside8%
 Running to Outside Diving Attack7%
 Post X0%
 Post A0%
 Post B5%
 Post X+A0%
 Stay Inside of Ring and wait48%

Mount Position (Small Damage)
 Mount X55%
 Mount A35%
 Mount B10%

Mount Position (Large Damage)
 Mount X0%
 Mount A90%
 Mount B10%

Front Facelock Position (Small Damage)
 Front Facelock X54%
 Front Facelock A31%
 Front Facelock B15%

Front Facelock Position (Large Damage)
 Front Facelock X20%
 Front Facelock A30%
 Front Facelock B50%

Back Mount Position (Small Damage)
 Back Mount X55%
 Back Mount A34%
 Back Mount B11%

Back Mount Position (Large Damage)
 Back Mount X22%
 Back Mount A43%
 Back Mount B35%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP10%
 Analog DOWN0%
 Do Not Perform90%

Performance (Opponent downed)
 Analog LEFT2%
 Analog RIGHT2%
 Analog UP4%
 Analog DOWN2%
 Do Not Perform90%

Performance (Opponent outside of ring)
 Analog LEFT6%
 Analog RIGHT5%
 Analog UP7%
 Analog DOWN6%
 Do Not Perform76%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP2%
 Analog DOWN0%
 Do Not Perform98%

Everytime I am particular (Entertainment)
 High82%
 Low18%

Serious Time (Discretion)
 High64%
 Low36%

Flexibility (Adaptability against opponent's style)
 High90%
 Low10%

Cooperation (Used for Tag matches)
 High100%
 Low0%

Outside Return Count
 Fast70%
 Slow30%

Touchwork
 Fast40%
 Slow60%

Weapons Usage
 Use Weapon8%
 Don't Use Weapon92%


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All rights reserved.