Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: OrochiGeese 2
Organization: OG-FPD

Created by OrochiGoose


• NAME ENTRY
NicknameKING Short Name Orochi Long Name Geese
Flipoff Seperator 4-None

R
G
B
8
5
4
14
8
5
22
13
9
25
16
12
29
20
15
31
24
20
18
18
18
24
24
24
30
30
30
2
3
2
11
2
1
21
1
0
31
0
0
0
0
1
10
0
0
20
0
0
31
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
6
6
0
13
13
0
20
20
0
     
R
G
B
0
0
0
6
6
0
13
13
0
20
20
0
0
0
0
6
6
0
13
13
0
20
20
0
0
0
1
6
6
0
13
13
0
20
20
0
0
0
1
2
2
2
4
4
4
6
6
6
0
0
0
1
1
1
2
2
2
4
4
4
0
0
0
6
6
0
13
13
0
20
20
0
0
0
0
0
0
0
11
11
11
16
16
16
31
0
0
31
0
0
31
0
0
31
0
0

• WRESTLER MAKE (Appearance)
Stance2-Technical
SizeMedium
Face-126
ChestM8-Kaiser Suit
WaistM14-Kaiser Suit
Upper ArmM14-Referee Shirt
Lower ArmD3-Large Wristband
Wrist-4-Glove 2
ThighS7-Arrow Tights
Knee-6-Kneepad + Shoes 1
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation23 - Edit 5
Weight Class3 - Free Class
Height180 cm
Weight72 kg
Year of Birth??
Month of Birth??
Day of Birth??
Birthplace1 - Unknown
Fighting Style5 - Power
Defensive Style3 - Power
Critical Type1 - Finisher
Special Skill7 - Strike Back
Recovery Power3 - Fast
Recovery Power (Bleeding)2 - Medium
Breathing3 - Above
Breathing (Bleeding)3 - Above
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance3 - High
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed3 - Medium
Ability to Climb Corner2 - Can Ascend
Theme Music22
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)23
Voice 2 Quality (V2 Category)6 - Gaijin 2
Voice 2 Kind (V2 Sample)49

• PARAMETER EDIT
ATTACKDEFENSE
Punch5Punch5
Kick2Kick5
Suplex6Suplex7
Submission5Submission7
Stretch5Stretch6
Power7Flying5
Instant-P7Crush6
Arm Power7Versus Lariat6
Technical3Technical6
Rough5Rough4
Ground4Ground5

Points Used: 174


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-4-Straight
  Standing AX-13-Front Kick
  Standing B+DPadB-8-Tatakitsuke Lariat Attack
  Standing BB-1-Russian Hook
  Special Standing X+AB-28-Big Fire
  Running X5-Elbow Pat
  Running A7-Lariat
  Run Counter X3-Knuckle Arrow
  Run Counter A64-Mexican Ace Crusher
  Running Toward Corner B2-Fumikomi Shouda
  Running Toward Outside B5-Tope Con Hilo
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside B4-Flying Body Attack
  Post X10-Double Foot Stomp
  Post A22-Mad Splash
  Post B43-Diving Enzuigiri
  Post X+A23-Moonsault Press
  Grappling XX-17-Elbow Stamp
  Grappling X + UpX-52-Neck Throw
  Grappling X + Left/RightX-28-Axe Kick
  Grappling X + DownX-34-Single Leg Takedown
  Grappling AX-54-Go-Behind
  Grappling A + UpA-15-Short Elbow
  Grappling A + Left/RightA-16-Short Arm Clothesline
  Grappling A + DownA-83-Reverse Tombstone Piledriver
  Grappling BB-70-Ground Cobra Twist
  Special Grappling B + UpB-103-Jumping Neckbreaker Drop
  Grappling B + Left/RightB-11-Kesa Giri Chop Rush
  Grappling B + DownB-46-Front Necklock
    1 Finisher Grappling X+AB-174-Original Powerbomb
  Back Grappling XX-5-Commando Elbow
  Back Grappling AA-2-Enzui Fumikomi Shouda
  Back Grappling BB-13-Giant Backbreaker Hold
    1 Special Back Grappling B + Up/DownB-44-Throwing German Suplex
  Back Grappling B + Left/RightB-16-Choke Sleeper
  Back Grappling X+AB-52-High Speed German Suplex
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
  Opponent Face Up, at Head A23-Stomping (Face)
  Opponent Face Up, at Foot A35-Backward Leghook Pin
  Opponent Face Down, at Head A28-Camel Clutch
  Opponent Face Down, at Foot A32-Prawn Hold
  Opponent Face Up, at Head B11-Elbow Face Grind
  Opponent Face Up, at Foot B2-Kneedrop (Stomach)
  Opponent Face Down, at Head B15-Double Kneedrop (Neck)
  Opponent Face Down, at Foot B10-Forward Roll Camel Clutch
  Opponent Down, Running B19-Stomp (Chest)
    1 Special Corner Grappling B + Up24-Burning Hammer
  Corner Grappling B + Left/Right31-Original Swing DDT
  Corner Grappling B + Down8-Kushi-zashi Punch Rush
  Front Double Team5-Combination Diamond Cutter (3D)
  Front Triple Team1-Triple Hammer Blow
  Back Double Team5-Backdrop + Neckbreaker
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team2-Triple Impact
  Mount Position X7-Mount Elbow Strikes
  Mount Position A8-Guillotine Choke
  Mount Position B9-Collar Hold
  Mount Position Counter8-Back Switch
  Front Facelock X5-Front Neck Lock
  Front Facelock A7-Stomach Hold
  Front Facelock B6-Arm and Neck Hold
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X5-Back Mount Elbow
  Back Mount Position A6-Choke Sleeper
  Back Mount Position B11-Belly-To-Back
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack X4-Three Point Jumping Body Attack
  Run-Up Post Rebound Attack A5-Moonsault Press
  Grapple Opponent on Apron11-Apron German Suplex
  Grapple Opponent from Apron10-Suplex Reversal to Inside
  Front Avalanche Setup Counter14-Top Rope Tombstone Piledriver
  Back Avalanche Setup Counter4-Super Frankensteiner
    1 Performance Analog LEFT73-Hominid Shout
  Performance Analog RIGHT86-Prayer to Amida Buddha
    1 Performance Analog UP78-Loud Shouting
    2 Performance Analog DOWN 41-Fingers Raised Diagonally

FINISHER NAME: Raging Bolt


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent50%  B6%
 Stall for time10%  B+D-Pad5%
 Circle the opponent10%  X+A0%
 X12%
 A7%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent50%  B7%
 Stall for time10%  B+D-Pad8%
 Circle the opponent10%  X+A6%
 X4%
 A5%

While Grappling (Small Damage)
 X15%  A Up7%  B Left/Right1%
 X Up14%  A Left/Right6%  B Down1%
 X Left/Right15%  A Down4%  X+A0%
 X Down14%  B2%  Y12%
 A4%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X5%  A Up16%  B Left/Right1%
 X Up7%  A Left/Right15%  B Down1%
 X Left/Right6%  A Down14%  X+A0%
 X Down6%  B3%  Y12%
 A9%  B Up0%  R Trigger5%

While Grappling (Large Damage)
 X0%  A Up8%  B Left/Right10%
 X Up2%  A Left/Right9%  B Down9%
 X Left/Right2%  A Down10%  X+A6%
 X Down5%  B10%  Y10%
 A10%  B Up9%  R Trigger0%

Grapple with opponent from behind (Small Damage)
 Back X36%  Back X+A6%
 Back A27%  Back Y17%
 Back B6%
 Back B Up/Down0%
 Back B Left/Right8%

Grapple with opponent from behind (Large Damage)
 Back X13%  Back X+A16%
 Back A13%  Back Y15%
 Back B13%
 Back B Up/Down13%
 Back B Left/Right17%

Opponent thrown to ropes (Small Damage)
 Running X40%
 Running A30%
 Counter X20%
 Counter A10%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X14%
 Running A31%
 Counter X14%
 Counter A40%
 Counter L Trigger1%

Opponent is dazed in corner (Small Damage)
 Running B50%
 Grapple B Up10%
 Grapple B Left/Right20%
 Grapple B Down20%

Opponent is dazed in corner (Large Damage)
 Running B17%
 Grapple B Up30%
 Grapple B Left/Right26%
 Grapple B Down27%

Opponent is downed around a corner (Large Damage)
 Don't Ascend40%
 Ascend X27%
 Ascend A26%
 Ascend B0%
 Ascend X+A2%
 Run-Up Rebound Dive A5%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend55%
 Ascend X10%
 Ascend A15%
 Ascend B0%
 Ascend X+A12%
 Run-Up Rebound Dive A8%

Opponent is down in center of ring (Large Damage)
 Attack Normally90%
 Running B Downed Move10%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally99%
 Running B Downed Move1%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up40%
 Roll opponent over7%
 Head A19%
 Leg A5%
 Head B19%
 Leg B10%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over14%
 Head A10%
 Leg A5%
 Head B17%
 Leg B4%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over11%
 Head A9%
 Leg A8%
 Head B8%
 Leg B4%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up40%
 Roll opponent over22%
 Head A2%
 Leg A10%
 Head B22%
 Leg B4%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over10%
 Head A6%
 Leg A8%
 Head B23%
 Leg B3%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over5%
 Head A12%
 Leg A7%
 Head B7%
 Leg B9%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally85%
 Post X0%
 Post A0%
 Post B15%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally95%
 Post X0%
 Post A0%
 Post B5%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally65%
 Running X15%
 Running A20%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally85%
 Running X5%
 Running A10%

Opponent Standing Dazed (Small Damage)
 Go behind60%
 Attack B20%
 Attack B+D-Pad15%
 Attack X+A5%

Opponent Standing Dazed (Large Damage)
 Go behind60%
 Attack B17%
 Attack B+D-Pad17%
 Attack X+A6%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind60%
 Attack B15%
 Attack B+D-Pad6%
 Attack X+A19%

Defense against opponent grappling from behind
 X Back Counter55%
 A Back Counter45%

Opponent is outside of ring
 Follow Outside30%
 Apron Slingshot Attack to Outside8%
 Running to Outside Diving Attack7%
 Post X0%
 Post A0%
 Post B5%
 Post X+A0%
 Stay Inside of Ring and wait50%

Mount Position (Small Damage)
 Mount X55%
 Mount A35%
 Mount B10%

Mount Position (Large Damage)
 Mount X0%
 Mount A90%
 Mount B10%

Front Facelock Position (Small Damage)
 Front Facelock X54%
 Front Facelock A31%
 Front Facelock B15%

Front Facelock Position (Large Damage)
 Front Facelock X20%
 Front Facelock A30%
 Front Facelock B50%

Back Mount Position (Small Damage)
 Back Mount X55%
 Back Mount A34%
 Back Mount B11%

Back Mount Position (Large Damage)
 Back Mount X22%
 Back Mount A43%
 Back Mount B35%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP10%
 Analog DOWN0%
 Do Not Perform90%

Performance (Opponent downed)
 Analog LEFT2%
 Analog RIGHT2%
 Analog UP4%
 Analog DOWN2%
 Do Not Perform90%

Performance (Opponent outside of ring)
 Analog LEFT6%
 Analog RIGHT5%
 Analog UP7%
 Analog DOWN6%
 Do Not Perform76%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP2%
 Analog DOWN0%
 Do Not Perform98%

Everytime I am particular (Entertainment)
 High84%
 Low16%

Serious Time (Discretion)
 High64%
 Low36%

Flexibility (Adaptability against opponent's style)
 High90%
 Low10%

Cooperation (Used for Tag matches)
 High94%
 Low6%

Outside Return Count
 Fast70%
 Slow30%

Touchwork
 Fast40%
 Slow60%

Weapons Usage
 Use Weapon8%
 Don't Use Weapon92%


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All rights reserved.