Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: ???
Organization: Freelance

Created by Spike


• NAME ENTRY
Nickname???????- Short Name ?????? Long Name ???-
Flipon Seperator 2-Dot

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• WRESTLER MAKE (Appearance)
Stance4-Power
SizeSmall
Face-223
ChestL1-Bare
WaistL1-Short Tights
Upper ArmM3-Supporter
Lower ArmM5-Supporter 2
Wrist-1-Bare
ThighM1-Bare
Knee-6-Kneepad + Shoes 1
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation9 - Freelance
Weight Class1 - Heavy Class
Height185 cm
Weight110 kg
Year of Birth1975
Month of Birth6
Day of Birth5
Birthplace2 - Japan
Fighting Style1 - Orthodox
Defensive Style1 - Orthodox
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power3 - Fast
Recovery Power (Bleeding)3 - Fast
Breathing3 - Above
Breathing (Bleeding)3 - Above
Awareness3 - Strong
Awareness (Bleeding)3 - Strong
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance3 - High
Foot Endurance3 - High
Movement Speed2 - Medium Slow
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music9
Voice 1 Quality (V1 Category)4 - Nihon-jin 4
Voice 1 Kind (V1 Sample)64
Voice 2 Quality (V2 Category)4 - Nihon-jin 4
Voice 2 Kind (V2 Sample)4

• PARAMETER EDIT
ATTACKDEFENSE
Punch10Punch10
Kick5Kick10
Suplex10Suplex10
Submission2Submission5
Stretch5Stretch5
Power10Flying10
Instant-P2Crush10
Arm Power10Versus Lariat10
Technical2Technical5
Rough5Rough5
Ground1Ground1

Points Used: 200


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
    2 Standing XX-2-American Jab
  Standing AX-10-Kick
  Standing B+DPadB-11-Football Tackle
  Standing BB-21-Enzuigiri
    2 Standing X+AB-25-Rolling Koppou Kick
  Running X17-Shoulder Tackle
    1 Special Running A7-Lariat
    2 Run Counter X11-Horizontal Chop
  Run Counter A58-Shoulder Throw
    1 Running Toward Corner B7-Lariat
  Running Toward Outside B6-Plancha Suicida
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
    1 Special Post X4-Diving Back Elbowdrop
  Post A30-Sledgehammer
  Post B30-Sledgehammer
  Post X+A35-Diving Body Attack
  Grappling XX-11-Windpipe Chop
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-51-Hip Throw
  Grappling X + DownX-27-Toe Kick
    2 Special Grappling AA-22-Shoulder Lock Enzuigiri
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-79-DDT
  Grappling A + DownA-21-Step Kick
  Grappling BA-8-Windpipe Chop Rush
  Grappling B + UpB-74-Vertical Brainbuster
  Grappling B + Left/RightB-9-Okiagari-Kobishi Chop
    2 Finisher Grappling B + DownB-163-Powerbomb
  Special Grappling X+AB-98-Northern Lights Bomb
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-4-Enzui Lariat
  Back Grappling BB-8-Cobra Twist
  Back Grappling B + Up/DownB-19-Backslide
  Back Grappling B + Left/RightA-11-Carry Style Backdrop
  Back Grappling X+AB-12-Octopus Hold
  Back Counter X1-Back Elbowsmash
  Back Counter A16-Back Press
  Opponent Face Up, at Head A42-WAR Special
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A39-Double Hand Press Fall
  Opponent Face Down, at Foot A19-Half Boston Crab
  Opponent Face Up, at Head B28-Soccer Ball Kick
  Opponent Face Up, at Foot B4-Stomping (Stomach)
    2 Opponent Face Down, at Head B23-Chon Kick
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B7-Somersault Senton
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right2-Kushi-zashi Windpipe Chop
  Corner Grappling B + Down63-Spider German Suplex
    1 Front Double Team6-Combination Powerbomb
  Front Triple Team1-Triple Hammer Blow
  Back Double Team1-Sandwich Lariat
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A13-Boston Crab
  Mount Position B19-Lift-Up Press
  Mount Position Counter1-Front Neck Lock
  Front Facelock X1-Face Punch
  Front Facelock A5-Front Neck Lock
  Front Facelock B12-Powerbomb Whip
  Front Facelock Counter3-Water Wheel
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A8-Crucifix Arm Hold
  Back Mount Position B12-Reverse Powerbomb
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron7-Suplex to Floor
  Front Avalanche Setup Counter5-Top Rope Sunset Flip Powerbomb Whip
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT15-Two Hand Raising
  Performance Analog RIGHT24-Throat Cut Pose
  Performance Analog UP16-Two Hand Guts Pose
  Performance Analog DOWN 68-Two Hand Cross Cut

FINISHER NAME: ????????-


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent50%  B0%
 Stall for time15%  B+D-Pad5%
 Circle the opponent10%  X+A0%
 X10%
 A10%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent56%  B2%
 Stall for time10%  B+D-Pad5%
 Circle the opponent10%  X+A2%
 X10%
 A5%

While Grappling (Small Damage)
 X10%  A Up5%  B Left/Right0%
 X Up15%  A Left/Right5%  B Down0%
 X Left/Right15%  A Down5%  X+A0%
 X Down5%  B5%  Y25%
 A5%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X1%  A Up10%  B Left/Right5%
 X Up5%  A Left/Right10%  B Down1%
 X Left/Right5%  A Down10%  X+A2%
 X Down1%  B10%  Y25%
 A5%  B Up5%  R Trigger5%

While Grappling (Large Damage)
 X0%  A Up0%  B Left/Right5%
 X Up0%  A Left/Right5%  B Down20%
 X Left/Right0%  A Down5%  X+A10%
 X Down0%  B5%  Y20%
 A10%  B Up5%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X15%  Back X+A0%
 Back A15%  Back Y20%
 Back B20%
 Back B Up/Down5%
 Back B Left/Right25%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A5%
 Back A25%  Back Y20%
 Back B10%
 Back B Up/Down5%
 Back B Left/Right30%

Opponent thrown to ropes (Small Damage)
 Running X30%
 Running A15%
 Counter X30%
 Counter A25%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X15%
 Running A50%
 Counter X20%
 Counter A15%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B40%
 Grapple B Up10%
 Grapple B Left/Right50%
 Grapple B Down0%

Opponent is dazed in corner (Large Damage)
 Running B25%
 Grapple B Up30%
 Grapple B Left/Right15%
 Grapple B Down30%

Opponent is downed around a corner (Large Damage)
 Don't Ascend65%
 Ascend X35%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend75%
 Ascend X25%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally95%
 Running B Downed Move5%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally99%
 Running B Downed Move1%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A0%
 Leg A10%
 Head B30%
 Leg B40%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over0%
 Head A20%
 Leg A15%
 Head B10%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over0%
 Head A5%
 Leg A25%
 Head B5%
 Leg B5%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A10%
 Leg A15%
 Head B30%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over0%
 Head A10%
 Leg A15%
 Head B15%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over5%
 Head A25%
 Leg A0%
 Head B5%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally85%
 Post X0%
 Post A0%
 Post B10%
 Post X+A5%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally70%
 Running X0%
 Running A30%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally75%
 Running X0%
 Running A25%

Opponent Standing Dazed (Small Damage)
 Go behind90%
 Attack B0%
 Attack B+D-Pad10%
 Attack X+A0%

Opponent Standing Dazed (Large Damage)
 Go behind80%
 Attack B10%
 Attack B+D-Pad5%
 Attack X+A5%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind80%
 Attack B15%
 Attack B+D-Pad0%
 Attack X+A5%

Defense against opponent grappling from behind
 X Back Counter70%
 A Back Counter30%

Opponent is outside of ring
 Follow Outside45%
 Apron Slingshot Attack to Outside10%
 Running to Outside Diving Attack15%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait30%

Mount Position (Small Damage)
 Mount X50%
 Mount A30%
 Mount B20%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X40%
 Front Facelock A40%
 Front Facelock B20%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A40%
 Front Facelock B30%

Back Mount Position (Small Damage)
 Back Mount X60%
 Back Mount A20%
 Back Mount B20%

Back Mount Position (Large Damage)
 Back Mount X50%
 Back Mount A20%
 Back Mount B30%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP5%
 Analog DOWN0%
 Do Not Perform85%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT15%
 Analog UP5%
 Analog DOWN5%
 Do Not Perform75%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform95%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High80%
 Low20%

Flexibility (Adaptability against opponent's style)
 High70%
 Low30%

Cooperation (Used for Tag matches)
 High85%
 Low15%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon10%
 Don't Use Weapon90%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.