Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: ???
Organization: Freelance
Created by Spike
NAME ENTRY | |||||
Nickname | ???????- | Short Name | ?????? | Long Name | ???- |
Flip | on | Seperator | 2-Dot |
R G B |
10 5 5 |
16 8 8 |
21 13 12 |
24 16 14 |
29 21 17 |
30 26 22 |
4 2 2 |
22 18 16 |
28 26 24 |
2 1 1 |
3 3 3 |
6 6 6 |
10 10 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
13 10 0 |
18 14 0 |
23 22 0 |
28 28 0 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Small | |
Face | - | 223 |
Chest | L | 1-Bare |
Waist | L | 1-Short Tights |
Upper Arm | M | 3-Supporter |
Lower Arm | M | 5-Supporter 2 |
Wrist | - | 1-Bare |
Thigh | M | 1-Bare |
Knee | - | 6-Kneepad + Shoes 1 |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 9 - Freelance |
Weight Class | 1 - Heavy Class |
Height | 185 cm |
Weight | 110 kg |
Year of Birth | 1975 |
Month of Birth | 6 |
Day of Birth | 5 |
Birthplace | 2 - Japan |
Fighting Style | 1 - Orthodox |
Defensive Style | 1 - Orthodox |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 3 - Fast |
Recovery Power (Bleeding) | 3 - Fast |
Breathing | 3 - Above |
Breathing (Bleeding) | 3 - Above |
Awareness | 3 - Strong |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 3 - High |
Arm Endurance | 3 - High |
Waist Endurance | 3 - High |
Foot Endurance | 3 - High |
Movement Speed | 2 - Medium Slow |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 9 |
Voice 1 Quality (V1 Category) | 4 - Nihon-jin 4 |
Voice 1 Kind (V1 Sample) | 64 |
Voice 2 Quality (V2 Category) | 4 - Nihon-jin 4 |
Voice 2 Kind (V2 Sample) | 4 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 10 | Punch | 10 |
Kick | 5 | Kick | 10 |
Suplex | 10 | Suplex | 10 |
Submission | 2 | Submission | 5 |
Stretch | 5 | Stretch | 5 |
Power | 10 | Flying | 10 |
Instant-P | 2 | Crush | 10 |
Arm Power | 10 | Versus Lariat | 10 |
Technical | 2 | Technical | 5 |
Rough | 5 | Rough | 5 |
Ground | 1 | Ground | 1 |
Points Used: 200
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
2 | Standing X | X-2-American Jab | |
Standing A | X-10-Kick | ||
Standing B+DPad | B-11-Football Tackle | ||
Standing B | B-21-Enzuigiri | ||
2 | Standing X+A | B-25-Rolling Koppou Kick | |
Running X | 17-Shoulder Tackle | ||
1 | Special | Running A | 7-Lariat |
2 | Run Counter X | 11-Horizontal Chop | |
Run Counter A | 58-Shoulder Throw | ||
1 | Running Toward Corner B | 7-Lariat | |
Running Toward Outside B | 6-Plancha Suicida | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
1 | Special | Post X | 4-Diving Back Elbowdrop |
Post A | 30-Sledgehammer | ||
Post B | 30-Sledgehammer | ||
Post X+A | 35-Diving Body Attack | ||
Grappling X | X-11-Windpipe Chop | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-51-Hip Throw | ||
Grappling X + Down | X-27-Toe Kick | ||
2 | Special | Grappling A | A-22-Shoulder Lock Enzuigiri |
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-79-DDT | ||
Grappling A + Down | A-21-Step Kick | ||
Grappling B | A-8-Windpipe Chop Rush | ||
Grappling B + Up | B-74-Vertical Brainbuster | ||
Grappling B + Left/Right | B-9-Okiagari-Kobishi Chop | ||
2 | Finisher | Grappling B + Down | B-163-Powerbomb |
Special | Grappling X+A | B-98-Northern Lights Bomb | |
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | A-4-Enzui Lariat | ||
Back Grappling B | B-8-Cobra Twist | ||
Back Grappling B + Up/Down | B-19-Backslide | ||
Back Grappling B + Left/Right | A-11-Carry Style Backdrop | ||
Back Grappling X+A | B-12-Octopus Hold | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 16-Back Press | ||
Opponent Face Up, at Head A | 42-WAR Special | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 39-Double Hand Press Fall | ||
Opponent Face Down, at Foot A | 19-Half Boston Crab | ||
Opponent Face Up, at Head B | 28-Soccer Ball Kick | ||
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
2 | Opponent Face Down, at Head B | 23-Chon Kick | |
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 7-Somersault Senton | ||
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 2-Kushi-zashi Windpipe Chop | ||
Corner Grappling B + Down | 63-Spider German Suplex | ||
1 | Front Double Team | 6-Combination Powerbomb | |
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 1-Sandwich Lariat | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 13-Boston Crab | ||
Mount Position B | 19-Lift-Up Press | ||
Mount Position Counter | 1-Front Neck Lock | ||
Front Facelock X | 1-Face Punch | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 12-Powerbomb Whip | ||
Front Facelock Counter | 3-Water Wheel | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 8-Crucifix Arm Hold | ||
Back Mount Position B | 12-Reverse Powerbomb | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 7-Suplex to Floor | ||
Front Avalanche Setup Counter | 5-Top Rope Sunset Flip Powerbomb Whip | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 15-Two Hand Raising | ||
Performance Analog RIGHT | 24-Throat Cut Pose | ||
Performance Analog UP | 16-Two Hand Guts Pose | ||
Performance Analog DOWN | 68-Two Hand Cross Cut |
FINISHER NAME: ????????-
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 50% | B | 0% | ||
Stall for time | 15% | B+D-Pad | 5% | ||
Circle the opponent | 10% | X+A | 0% | ||
X | 10% | ||||
A | 10% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 56% | B | 2% | ||
Stall for time | 10% | B+D-Pad | 5% | ||
Circle the opponent | 10% | X+A | 2% | ||
X | 10% | ||||
A | 5% |
While Grappling (Small Damage)
X | 10% | A Up | 5% | B Left/Right | 0% | |||
X Up | 15% | A Left/Right | 5% | B Down | 0% | |||
X Left/Right | 15% | A Down | 5% | X+A | 0% | |||
X Down | 5% | B | 5% | Y | 25% | |||
A | 5% | B Up | 0% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 1% | A Up | 10% | B Left/Right | 5% | |||
X Up | 5% | A Left/Right | 10% | B Down | 1% | |||
X Left/Right | 5% | A Down | 10% | X+A | 2% | |||
X Down | 1% | B | 10% | Y | 25% | |||
A | 5% | B Up | 5% | R Trigger | 5% |
While Grappling (Large Damage)
X | 0% | A Up | 0% | B Left/Right | 5% | |||
X Up | 0% | A Left/Right | 5% | B Down | 20% | |||
X Left/Right | 0% | A Down | 5% | X+A | 10% | |||
X Down | 0% | B | 5% | Y | 20% | |||
A | 10% | B Up | 5% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 15% | Back X+A | 0% | ||
Back A | 15% | Back Y | 20% | ||
Back B | 20% | ||||
Back B Up/Down | 5% | ||||
Back B Left/Right | 25% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 5% | ||
Back A | 25% | Back Y | 20% | ||
Back B | 10% | ||||
Back B Up/Down | 5% | ||||
Back B Left/Right | 30% |
Opponent thrown to ropes (Small Damage)
Running X | 30% | |
Running A | 15% | |
Counter X | 30% | |
Counter A | 25% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 15% | |
Running A | 50% | |
Counter X | 20% | |
Counter A | 15% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 40% | |
Grapple B Up | 10% | |
Grapple B Left/Right | 50% | |
Grapple B Down | 0% |
Opponent is dazed in corner (Large Damage)
Running B | 25% | |
Grapple B Up | 30% | |
Grapple B Left/Right | 15% | |
Grapple B Down | 30% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 65% | |
Ascend X | 35% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 75% | |
Ascend X | 25% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 95% | |
Running B Downed Move | 5% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 99% | |
Running B Downed Move | 1% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 10% | |
Head B | 30% | |
Leg B | 40% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 45% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 15% | |
Head B | 10% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 60% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 25% | |
Head B | 5% | |
Leg B | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 15% | |
Head B | 30% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 50% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 15% | |
Head B | 15% | |
Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 60% | |
Roll opponent over | 5% | |
Head A | 25% | |
Leg A | 0% | |
Head B | 5% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 85% | |
Post X | 0% | |
Post A | 0% | |
Post B | 10% | |
Post X+A | 5% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 70% | |
Running X | 0% | |
Running A | 30% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 75% | |
Running X | 0% | |
Running A | 25% |
Opponent Standing Dazed (Small Damage)
Go behind | 90% | |
Attack B | 0% | |
Attack B+D-Pad | 10% | |
Attack X+A | 0% |
Opponent Standing Dazed (Large Damage)
Go behind | 80% | |
Attack B | 10% | |
Attack B+D-Pad | 5% | |
Attack X+A | 5% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 80% | |
Attack B | 15% | |
Attack B+D-Pad | 0% | |
Attack X+A | 5% |
Defense against opponent grappling from behind
X Back Counter | 70% | |
A Back Counter | 30% |
Opponent is outside of ring
Follow Outside | 45% | |
Apron Slingshot Attack to Outside | 10% | |
Running to Outside Diving Attack | 15% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 30% |
Mount Position (Small Damage)
Mount X | 50% | |
Mount A | 30% | |
Mount B | 20% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 40% | |
Front Facelock A | 40% | |
Front Facelock B | 20% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 40% | |
Front Facelock B | 30% |
Back Mount Position (Small Damage)
Back Mount X | 60% | |
Back Mount A | 20% | |
Back Mount B | 20% |
Back Mount Position (Large Damage)
Back Mount X | 50% | |
Back Mount A | 20% | |
Back Mount B | 30% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 5% | |
Analog DOWN | 0% | |
Do Not Perform | 85% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 15% | |
Analog UP | 5% | |
Analog DOWN | 5% | |
Do Not Perform | 75% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 80% | |
Low | 20% |
Flexibility (Adaptability against opponent's style)
High | 70% | |
Low | 30% |
Cooperation (Used for Tag matches)
High | 85% | |
Low | 15% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 10% | |
Don't Use Weapon | 90% |